3D Modeling Project 2: Themed Scene-Based Modeling

 


Recently, I decided to create a duplex interior design model in Blender. It was my first time tackling such a detailed project, and I wanted to share the process from start to finish.

Step 1: Planning and Preparation

Before starting, I gathered some reference images and decided on a two-story duplex design. The top floor would feature a bedroom and workspace, while the lower floor would include a living room and kitchen.

Step 2: Building the Room Frame

1.Creating the Basic Structure

I started with a cube and stretched it into a rectangular room in Edit Mode. Using Loop Cut , I added a dividing line to separate the two floors. Then, I deleted the front wall to create an open perspective.

2.Adding the Floor

I duplicated a section of the wall and positioned it as the second-floor platform, leaving space for the staircase.

Step 3: Creating the Staircase

1.Building the Steps

I used a small cube to model the first step and duplicated it repeatedly, adjusting its position to form a full staircase.

2.Adding Details

To make the staircase look more realistic, I adjusted the thickness of each step and added simple railings using rectangular shapes.

Step 4: Designing the Lower Floor (Living Room and Kitchen)

1.Making the Furniture
  • Sofa: I modeled the sofa using a cube with subdivisions to create the cushion shape.
  • TV Stand and Dining Table: These were made with scaled cubes, with subtle edge detailing to make them look polished.
2.Adding Kitchen Features

For the kitchen, I combined multiple cubes to create cabinets and used the Inset tool to carve out doors. I finished it by applying materials to distinguish the countertops from the cabinets.

Step 5: Designing the Upper Floor (Bedroom and Workspace)

1.Bed

I modeled the bed using a rectangular shape and added a subdivided blanket. Using the Cloth Simulation feature, I draped the blanket over the bed to give it a natural look.

2.Desk and Chair

I created a minimalist desk and chair from simple shapes and added a small table lamp to give the workspace a cozy vibe.

Step 6: Adding Windows and Decorations

1.Windows

I cut out large window spaces in the walls using the Boolean tool and applied a glass material (using the transparency channel in the Principled BSDF shader).

2.Decorations

To make the space feel lived-in, I added plants, framed pictures, and books, all modeled from basic shapes with texture mapping for details.

Step 7: Lighting and Rendering

1.Setting Up Lighting

I added point lights to mimic table lamps and ceiling lights for a warm indoor atmosphere.

I also used an HDRI map for environmental lighting to improve the overall brightness and mood.

2.Rendering

I rendered the final scene using the Cycles , enabling ray tracing for realistic lighting effects.

The entire process took me about two days, but seeing the final result made it all worth it.





Comments

Popular Posts