Performative Media

Final Project
Start from 26.9.2025
21.11.2025 - 26.1.2025 / Week 9 - Week 14
LI XIN LI / 0379305
Performative Media / Bachelor of Interactive Spatial Design
Final Project
The teacher then explained how to use the equipment required for the final assignment and highlighted the importance of space planning for the presentation. He also referenced past student projects to give practical advice on presentation narrative and spatial display, helping us understand what to focus on for the final showcase.
1. Exhibition Space and Usage Arrangements
The lecturer explained that this year’s exhibition will take place within the same GFED area, using both the white-wall sections and the tower-like structure.
In previous years, exhibitions typically lasted 7–10 days, but due to time constraints, this year’s display period will be limited to three days. During the exhibition, students will take turns supervising the artworks, explaining their concepts to visitors, and ensuring the safety of the equipment. The lecturer emphasized that this responsibility mimics real industry practice and is therefore an important part of the learning experience.
2. Equipment Requirements and Laptop Management
All interactive components must be run using a laptop. Each group must decide whose laptop will be used for the showcase—or, alternatively, borrow one from the school.
However, if a borrowed laptop is used, someone must remain present throughout the entire presentation to monitor and safeguard the equipment.
The lecturer repeatedly stressed the importance of pre-show testing, reminding us that technical issues such as sensor malfunctions or playback failures must be identified and resolved beforehand.
3. Professional Standards for the Presentation
The lecturer presented several strong examples from past years and highlighted a few key expectations:
Physical elements are essential—the work cannot rely solely on screens.
The installation must have narrative clarity, visual logic, and a meaningful spatial experience.
Last-minute sketches or rushed concepts are unacceptable; the design must reflect real thought, planning, and testing.
He emphasized again and again:
“Your final showcase is effectively the first page of your professional portfolio.”
This set a very clear standard for the level of refinement expected.
4. Our Initial Direction for the Final Project
After hearing the lecturer’s explanation, we began developing new ideas for our final project. We sketched a simple concept and shared it with him for early feedback.
Our proposed setup includes three screens, ground reflection materials, and dynamic lighting:
Center Screen: Displays detailed winter visuals—snow particles, storm-like motion, and subtle atmospheric shifts.
Side Screens: Use softer, more abstract colors with prismatic or mirrored refraction to create ambience.
Reflective Ground Surface: A low-key reflective material is placed on the floor to refract visuals into the surrounding space, enhancing immersion.
Spatial Lighting: Soft, low-intensity LEDs or DMX lighting create a subtle flow of light across the floor.
The goal is to evoke a semi-enclosed sense of “winter emptiness,” allowing the audience to feel the quiet, gentle atmosphere of a space where the presence of the season is suggested through absence.
Teacher feedback
The teacher acknowledged the potential of our concept, particularly the layered visuals and reflective effects, but emphasized several key points: the installation must include well-defined physical components rather than relying solely on screens; lighting and DMX effects can add unique depth; concept sketches and diagrams should clearly convey atmosphere and narrative; and all technical elements—reflection, sensors, and lighting—must be thoroughly tested before the exhibition. Additionally, next week we need a complete equipment and material list, spatial layout, and visualizations to prepare for fabrication.
The teacher posted the task details:
Week 10
We showed the teacher the current project progress, and we received feedback.
Sketch
TouchDesigner Visuals
The instructor was impressed by our particle interaction visuals, describing them as “cool” and “visually strong.”
However, he also mentioned that:
“It doesn’t look like snow yet.”
This means our visuals are not fully aligned with the intended narrative:
blizzard → gentle snowfall → melting → blooming
We need to adjust either
the visual style, or
the conceptual narrative
to ensure the interaction matches the storyline.
Art Description Must Be Very Clear
The art description must be extremely concise and precise. After reading it, the instructor should immediately understand:
He will compare the description with our visuals to check for alignment.
Feedback on Physical Structure
Our spiral structure and hanging elements were seen as promising.
He encouraged us to continue exploring materials such as
CDs
metal or aluminum wire
lightweight ornaments
foam materials
At the same time, we must consider:
He also requested more detailed structural sketches.
Scent Component (Spring Aroma)
The inclusion of a spring-like scent surprised him in a positive way.
He agreed it could enrich the experience but reminded us to consider:
the safety of the scent mechanism
whether the scent should react to interaction
how close the audience will be to the scent source
Overall Direction
The instructor thinks our combination of structure + interactive visuals + seasonal transformation is strong.
But he emphasized that all components must come together as one cohesive experience.
We then refined the sketch and tried to express it using 3D modeling.
Our group presented the updated version of our interactive installation, and the teacher responded positively overall. He also gave several key suggestions that are crucial for our next development steps. This feedback helped us understand how to move forward more clearly.
Installation Size: Controlled Footprint, Flexible Height
The teacher emphasized two main points regarding the physical dimensions:
The footprint should ideally stay within 1m × 1m to ensure easy transportation to the GMDB exhibition space.
The height can be flexible, and building it close to human height is completely fine.
This means we can still achieve an immersive scale as long as the structure remains portable.
Effective Placement of the Interaction Zone
The teacher supported our decision to place the interaction area at the front of the installation. He noted that this layout makes it intuitive for visitors to know where to stand, whether we use projection or a physical screen.
Screens / Projection Need More Dimensionality
Currently, the projection surface appears too flat. The teacher suggested:
Giving the screen or projection surface more three-dimensional form, or
Extending the visuals onto parts of the structure.
This would create more depth in the visual experience and integrate the digital content more naturally with the physical installation.
Material Selection Still Needs Clarity
Our materials are not yet finalized. The teacher reminded us to begin considering factors such as:
Material choices impact not only the construction process but also the aesthetics and user experience, making this an important focus for the next phase.
Overall Evaluation: Strong Direction, High Potential
The teacher believes we are moving in the right direction. The visual concept is engaging, and the interaction aligns well with the spatial layout. With further refinement in materials, projection integration, and spatial depth, the installation will become even stronger and more complete.
After that, we further determined the required materials and tools.
We held an online group meeting over the weekend to discuss the materials needed for our ideas.
Week 11
This week we continued to buy materials. Nuoyan and I went to Mr. DIY during our free time to see if they had any materials we could use. We bought artificial flowers and cable ties, and I also borrowed pliers from my friend.
In this lesson, we showed the teacher the current materials, structure, and design development of our installation, as well as the initial interactive effects of TouchDesigner. The teacher affirmed the overall direction but also provided many suggestions particularly crucial for the production stage.
1. Materials and Structure: Improve stability and reduce the "handmade feel"
We prepared materials such as artificial flowers, snowballs, and small lights, which is generally the right direction.
Using ready-made artificial flowers is cleaner and looks better than making flowers from foam or cardboard.
2. Installation Design: Start making physical prototypes as soon as possible
The teacher wanted us to submit the latest design sketches and reminded us:
The earlier we start making physical prototypes, the more real problems we can discover.
Our current design is too "geometric" and too rigid; we need to make the forms softer and more natural.
The transition from "snow" to "spring" cannot rely solely on color changes; the changes in the flower's form must also be valid, otherwise the visual logic will be unclear.
3. Seasonal Transition Logic: Making "Winter → Spring" More Clear and Natural
The teacher confirmed our core theme is:
Winter (Snow) → Spring (Flowers)
However, the visual changes are not yet strong enough:
The flower shapes need a more natural transition.
The materials need to be "softer" and more organic.
The changes don't need to be complex, but the audience must be able to "understand" the seasonal changes.
4. TouchDesigner: Simplify, Don't Overcomplicate the Technology
The teacher questioned our interactive visual presentation (blinking squares), reminding us:
Tracking/segmentation doesn't need to be overly complex or precise.
Try simplifying the interactive logic.
Focus on: When the audience approaches or interacts → the image changes naturally.
The overall visual style should be softer, more dynamic, and more organic.
5. Overall Progress: The direction is correct; the key is to start implementing it now.
The teacher believes we have the foundation in two parts:
Materials Preparation ✔️
TouchDesigner ✔️
Clear Thematic Logic ✔️
But most importantly:
Start actually building the structure, creating small prototypes, and determining the actual visual effect.
Don't continue to stay in the realm of "imagined effects" or "software visuals."
6. Additional Reminder
If the school's security camera isn't working well, use your own.
If you don't have enough tools, borrow from a friend.
Don't push yourself too hard; maintain a steady pace and don't let technology become an obstacle.
We then drew a sketch.
We presented our new sketches and overall concept to the teacher. The teacher's feedback was very clear, giving us a better understanding of how to proceed with the production.
1. Teacher's Affirmation of the Sketches
The teacher first affirmed the quality of our sketches, stating that their overall visual language was already very strong and could directly serve as the inspiration for the final work. He specifically mentioned:
The sketches had a good atmosphere and a sense of design.
They could be continued and developed into an actual installation.
This gave us a lot of confidence.
2. Suggestions on the Seasonal Theme: Fusion is More Interesting than Separation
Originally, we planned to present "winter" and "spring" on the left and right sides respectively. However, the teacher offered a new direction:
It's not necessary to strictly distinguish between the two seasons; spring and winter could be merged, allowing flowers and snow to coexist.
He believed:
This combination is more imaginative and artistic.
It doesn't need to completely follow realistic logic.
The effect might be more unique and visually appealing.
This gave us more open ideas for the design.
3. It's time to move into the physical production stage.
The teacher reminded us:
Now that the materials and equipment are in place,
we can no longer remain on paper.
We should start making the physical structure as soon as possible.
He emphasized that many unexpected details will arise when transforming a sketch into a real sculpture, so the sooner we start, the better.
After that, Nuoyan and I ordered some crepe paper, wire, and cotton online during class.
Week 12
After all the materials were ready, we held an online meeting before class and dedicated a day to building the installation.
After the group discussion, Nuoyan and I spent the whole day making flowers out of crepe paper.
Shaiba was responsible for the structural design, but we eventually realized that the wire was too soft to provide support, and the model couldn't maintain its balance.
So we searched online for alternative materials and found a decorating company that posted on social media that they used aluminum-plastic composite pipes for support. We decided to use those too, at least that way we wouldn't make a mistake, since we didn't have enough time.
This week we went to the exhibition venue, GMBB. We had three exhibition halls, with three groups sharing one hall.
In addition, the teacher provided some materials for us to choose from. We selected some flowers and some boxes for building.
We tried using a projector in the exhibition hall to test our TouchDesigner project. The teacher's feedback was that we could enhance the snowflake effect and remove the human figure projections, as they would affect the image. This was the same idea I had.
We showed Mr. Zeon our design sketches, and he approved of them, but he was a little concerned about the structural construction. He suggested that we first build the basic framework of the cotton before fixing the cotton pieces in place. This would ensure that the overall shape of the cotton achieved the desired effect. Furthermore, he advised us to adhere to design principles in the final overall construction.
Week 13
The teacher updated the information about the exhibition.
Exhibition location changed to Level 3A at GMBB (higher foot traffic)
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Installations cannot be set up in advance on Level 3A
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Thursday: moving installations downstairs during these time slots:
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8:00am–12:00pm
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8:00pm onwards
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Friday 8:00am–11:00am: class at GMBB for final adjustments and testing
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Exhibition dates and time updated to:
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Lecturer will stay on-site to supervise on Friday
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Updated supervision sign-up sheet and full schedule have been shared
Our group officially began setting up and building the installation this Tuesday.
During the process, we continuously adjusted, discussed, and updated our work, always adhering to the design principles.
Process documentation photos:
Final product:
This Thursday we returned to the exhibition hall. We moved the installation from the 5th floor to the main exhibition hall on the 3rd floor and replaced the projector with a television to ensure the clarity of the project. We also tested the equipment and made final adjustments to the installation.
Demo video:
Overview of everyone's exhibits:
We conducted the final test on the whole system on Friday.
Group photo
On Saturday night, Nuoyan and I kept watch and completed tasks such as putting the equipment into hibernation and confirming its safety.
The exhibition concluded successfully on Sunday evening, and we proceeded with the dismantling and cleaning.
Week 14
We had a presentation this week.
Presentation:
Performative Media - Final Project
Personal Reflection
Through this project, I gained a deeper understanding of how performative media operates not only as a visual outcome, but as a process that integrates concept, space, technology, and audience interaction. One of the most important lessons for me was learning how abstract ideas must be translated into clear, physical, and experiential forms in order to function effectively in a real exhibition context.
During the development process, I realized that designing for an audience requires constant testing and adjustment. Decisions that seem effective in sketches or digital mock-ups may not work as expected once placed in a physical space. This project challenged me to think more practically about structure, stability, timing, and user flow, rather than focusing solely on aesthetics.
Collaboration also played a significant role in my learning. Working within a team required clear communication, flexibility, and shared problem-solving, especially when facing technical limitations or time pressure. Through this, I became more aware of my responsibility as both a designer and a team member.
Overall, this project helped me shift from a purely conceptual mindset toward a more professional and execution-oriented approach. It has strengthened my confidence in working with performative and interactive media, and it has highlighted areas I want to further improve, such as early prototyping and clearer interaction design in future projects.
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